I also buy a matching number of Laser Cannons in a close capping battle, the defensive rating of the rifles may save your bacon. This is to prepare you for capping the Biggest of Big Boys, the Baccy, without having to come back for more weapons later. Stock up enough to cover your bastion crew, and if you can afford it, buy up to 250 frags. This is the only non pirate world where you can pick up fragmentation grenades/nerve gas. Take this tank to Trinket in the Sargas system. If you've capped a ship or two with atomics, swap them into the BAstion - it needs all the help it can get to move! This can also work with a Protector, but they are real pigs. With a bit of creativity, you can get 80+ bunks in it. Once you get one, bunk it out like you would any other flagship/capper. This is the ship that you are going to use to bridge the gap between capping mediums and bringing down the big boys. While you're slowly building your fleet, wait for a Bastion. Keeping the other weaponry, like any blasters, can cause your own fleet to destroy a prize before you can cap it.ĭon't take too many missions yet, and don't take a 250K mission yet. Replace weapons with as many Heavy lasers as you can buy. Take it to Kraz, strip any weaponry except Heavy laser, and buff it shields up. When you get offered your first bounty mission, hunt it down and cap the ship. If you're getting skunked on bounty missions, take a few escort missions to bump your combat rating up a bit. I avoid taking jobs from Acrux because it extends how far you have to go to find the bad guys. If you don't get offered a bounty hunt on Kraz, try the other three inhabited planets nearby - Mimosa, Spica and Gamma Corvi. The 150/200/250K bounties are all within 2 systems of where you accepted the job. You might also get a Protector.Ģ50K are all Heavy warships, including the Vanguard, Falcon and Leviathan. These are great fleet builders.Ģ00K is usually an upgraded medium, so expect a bit of a fight. They start at 150K for ships like a Splinter/Firebird/Osprey/Bastion. Check the jobs if you're offered a Bounty mission, take it! The best thing about Bounty missions is that you are the only one fighting them no one will come in and give your prize a coup de grace missile shot just before you board it. ![]() This is a great base to start hunting Bounty Pirates. Take your fleet to Kraz, close to the end of The Rim. This thread is for those of us who pay the iron price for our ships. If you're tempted to buy a Mule or Baccy, fine, but stop reading and build your fleet the easy way. You can put atomics in your escorts if you want, but it's not really necessary. Save your cooling for Kraz, which sells all the human cooling units. Take your fleet to Valhalla in The Deep and outfit all your escorts for maximum capping - Heavy laser turrets and guns, decent shielding/energy to keep everything running. Your combat rating should be 5 or more if not, keep bagging pirates in the Alnair area until it is at last 5. So, you've now got a decent medium flagship, a few medium escorts and a gaggle of interceptors.
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